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My Wish List for Furcadia
- Fix the bug in the FSH editor
that can corrupt your graphics when cut and pasting in a zoomed screen.
-
At least 6 programmable keyboard macros for holding text that you usually
have to type over and over.
- An option for a full screen 640x480 mode
screen. That would make it easier for us furres with 1024x768 or higher
resolution screens. In fact I've read the ALT-ENTER full screen/window toggle is
is supposed to be built in Direct Draw, if you use the right kind of window.
- (5:x) Increment and Decrement Ojects or Floor tiles. This would open up the
possibilty of using real math thus making code less redundant.
- The ability to name your dreams without
having to make loader (or ALT) characters.
- A choice of several dream
tokens. Cave entrance, small or big town, stairway going down, stargate like
portal are several examples I could think of.
- All of the above would be easy
to implement. An idea that would be somewhat harder would be a resizable window
that would give you a bigger text and map area. The bad thing about it is that
some areas might be reveiled that the designer didn't intend to have you see
. I also realize this would also make the program unusably slow on older
systems but if it were an option older system wouldn't have to enable it.
- A MUST HAVE is a few real system variables, like Hit Points,
Spell Points and maybe a few other attributes that are stored as part of the player file
but editable with Dragonscript.Come on, even Dragonspires has this! (shiver)
- Another MUST HAVE just to catch up is the ability to carry more than one
item. Even a low number like 4 would be much improved. PA-LEEEEZ..
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