Mage Spellbooks
Level 1

  1. Burning Hands
    Range: 2 spaces out
    Area: 1 space
    Duration: 1 second
    Bookmark: RED
    The stream of flames jets from the caster's finger tips. Incinerating anyone on the other end of it.

  2. Magic Missile
    Range: 1 space out
    Area: 3 spaces
    Duration: 1 second
    Bookmark: YELLOW
    A pinkish-purple ball of energy flies from the caster's hands.

  3. Wall Of Fog
    Range: 2 spaces out
    Area: 8 spaces
    Duration: 20 seconds
    Bookmark: GREEN
    Fog spontaniously appears surrounding the caster. It makes it possible to hide somewhat from other players.

  4. Shield
    Range: 0 spaces out
    Area: 1 space
    Duration: 30 seconds
    Bookmark: PURPLE
    A purplish barrier of protection appears around the caster. Attemping to move or switch spells will cause it to dissolve.
-
Level 2

  1. Invisibility
    Range: 0 spaces out
    Area: 1 space
    Duration: 60 seconds
    Bookmark: RED
    POOF! The caster vanishes but is still vulnerable if hit blindly or accidently.

  2. Detect Invisibility
    Range: 2 space out
    Area: 8 spaces
    Duration: 1 second
    Bookmark: YELLOW
    Energy radiates out in all directions from the caster. It reveals all nearby players.

  3. Levitate
    Range: 2 spaces out
    Area: 1 space
    Duration: 20 seconds
    Bookmark: GREEN
    Causes a wisp of wind to raise somebody up into the air and hold them there. While they're immobilize they are very vulnerable.

  4. Pyrotechnics
    Range: 3 spaces out
    Area: 1 space
    Duration: 2 seconds
    Bookmark: PURPLE
    A red ball shoots from the caster's hand and explodes a distance away from them. As beautiful as the explosion is, it can be deadly to somebody next to it.
-
Level 3

  1. Lightning
    Range: 1 space out
    Area: 4 spaces
    Duration: 1 second
    Bookmark: RED
    Lightning erupts from the caster's fingertips with a crash.

  2. Fireball
    Range: 1 space out
    Area: 5 spaces
    Duration: 1 second
    Bookmark: YELLOW
    A glowing fireball flies from the caster's hands. Torching up to 5 furres at one time.

  3. Monster Summoning
    Range: 5 spaces out
    Area: 5 spaces
    Duration: 20 seconds
    Bookmark: GREEN
    5 monsters are summoned before the caster. They don't fight but can block someone running away.

  4. Ghost Armor
    Range: 0 spaces out
    Area: 1 space
    Duration: 60 seconds
    Bookmark: PURPLE
    A glowing green aura surrounds and protects the caster. Attemping to move or switch spells will cause it to dissolve.
Main Menu
Updated: 3-1-2003 by Athlor